Social Media Habits Nov 28, 2017 ... youth.Which of the following, if any, are true for you?Please select all that apply for each. I have de-friended people on social media | I use social media accounts to sign in to other apps/websites on my devices | I have deleted a social media app from my phone because it was no longer relevant to my life | I play games on social media/I have gaming accounts connected to my social media | I feel hurt if my close friends post online about things they have done that they didn't tell me ...
Technology Jun 26, 2016 ... , 41% of U.S. parents and 39% of UK parents use it to keep their child occupied in other places, like in restaurants and on planes. Many are also posting pictures and videos of their children online, with nearly a quarter styling or staging photos for the purpose of posting them on social media on a weekly basis. How often, if ever, do you do each of the following?At Least Once Per Week Summary Use technology to keep my child occupied at home | Use technology to keep my child occupied ...
Popular Culture & Brands May 11, 2018 ... culturally savvy, and they’re more likely to share content from a brand if it relates to popular culture.How strongly do you agree or disagree with each of the following statements?Strongly/Somewhat Agree Summary In the past year it has become more important for brands to engage in popular culture | I am more likely to support a brand if they demonstrate they are popular culturally savvy | I am more likely to share content from a brand if it relates to popular culture In the past year it ...
A&S Brands and Marketing Sep 21, 2015 marketing marketing marketing marketing branding branding branding branding peer-to-peer peer-to-peer peer-to-peer peer-to-peer sharing economy sharing economy sharing economy sharing economy ... have not done yet Using upgrade options that allow me to trade in an item I own for a newer model | Using rental services for expensive items (e.g., renting things I need temporarily or are too expensive to buy) | Using barter markets (e.g., markets where I trade item for item) | Tool sharing (e.g., shared access to an item that I'd only need for a limited amount of time, such as a power tool, bike, etc.) | Using community collectives (e.g., groups that share maintenance and output from a ...
Gender Marketing Sep 26, 2013 ... MEN FEEL LEFT OUT WHEN ADVERTISERS ONLY ADDRESS WOMEN IN ADS. ADDRESS THEIR NEEDS To what extent do you agree or disagree with each of the following statements?“Strongly agree” and “Agree”, 5-point scale I'm more likely to purchase products when they are marketed to my gender | There are too many products to choose from | I prefer to buy products that are gender-specific | I think companies do a good job of addressing me as a man/ woman | There aren't enough products that address my needs | I ...
Gen Z & Politics & Social Causes Jun 08, 2017 ... petition | Participated in a challenge to raise awareness/money for a cause | Shared information on social media about a social cause | Shared information on social media about politics | Participated in a protest/rally in person | Participated in a boycott of a brand or product | Traveled to another location to participate in a volunteer activity/protest/rally | Participated in a protest/rally online | Contacted a government representative Donated my money | Signed a petition ...
Social Activities Nov 27, 2017 ... my home/their home | Play video games | Watch live TV | Listen to music at my/their home | Play physical games (e.g., board games) | Cook/bake | Exercise | Watch streaming entertainment | Shop online | Play sports | Browse social media | Listen to a podcast | None of these REGULARLY SCHEDULED PLANSSeven in 10 U.S. and UK Trendsetters make recurring plans with their friends, such as going to brunch every Sunday or taking advantage of Taco Tuesday weekly. Another six ...
Popular Culture & Gaming May 21, 2018 ... ADDICTIONWhile global youth have many positive feelings about gaming, including a majority that feel it helps connect people from different cultures, 74% also note that it can be addictive. That belief is strongest in the U.S., South Africa, Australia, and Indonesia.How strongly do you agree or disagree with each of the following statements?Strongly/Somewhat Agree Summary Gaming is addictive | Gaming helps to connect people from different cultures Gaming is addictive | Gaming helps to connect people ...
Community At Home Nov 30, 2018 ... A quantitative overview of youth’s perceptions toward community at home.ALL-IN COMMUNITYHow strongly do you agree or disagree with each of the following statements?Strongly/Somewhat Agree Summary I feel welcome in my community | I have a sense of community where I live | My community is a good reflection of who I am | I want to be involved in local politics/causes COMMUNITY CLOSENESSWhich of the following, if any, are true for you?Please select all that apply It's more fun to live ...
POP Listen Jun 23, 2014 media & entertainment music on-demand streaming ... | Country | Electronic | Indie rock | Classical | Punk | Heavy metal | Christian/gospel | Reggae | Folk | Global 151 WHERE THEY GET THEIR MUSICThree-quarters rely primarily on free streaming services to get their music, but more than one-third are buying physical or digital copies of music. Just under 2 in 10 admit to downloading music illegally, while 17% pay for music streaming services. In which of the following ways do you get your music? Stream music for free | Buy CDs/records | Paid ...