Gaming wearables allow players to be even more immersed in gaming worlds
As covered in Cassandra’s The Innovation Outlook, gaming wearables are improving upon VR and AR systems by allowing players to be more interactive with and immersed in gaming worlds. As younger generations are especially passionate about gaming—indeed, Zs rank gaming #2 of 30 passion points while Ys rank it #5—gaming brands that bring these young players more fully into their world stand to capture their attention and loyalty.
The Teslasuit is a full-body haptic smart wearable that provides gamers with more immersive VR and AR experiences. The suit is wire-free, offers motion capture and climate control, and has a biometric system that uses machine learning to analyze a user’s stress levels, heart rate, and even emotional state to create experiences that are more deeply tailored to the user. While the suit isn’t yet available to the public, the company is collaborating with game developers to conceive of ways to integrate the suit into gameplay. As of last fall the suit was already compatible with the game engines Unreal and Unity3D, making it possible for developers to incorporate the suit into their games.
The E-Skin, made by Japanese smart apparel company Xenoma, allows gamers to turn their body into a controller. The skintight black shirt uses sensors to track body movements. The sensors send the movement inputs to a Bluetooth-enabled module attached to the chest of the E-Skin, which sends the information to a computer or smartphone where a gaming avatar mirrors the player’s actions. The company eventually plans to market the E-skin to athletes, industrial workers, and the general public, making the E-Skin and its potential applications for fitness and health available to all.
All gamers will soon be able to move freely (and even jump) in virtual reality using Cybershoes. These smart wearables are shaped like slippers and can fit snugly over one’s shoes. Players with a VR headset and controller can use the new technology to add another element to their immersive experience, as the shoes allow wearers to walk, run, turn, and even jump as they move through virtual worlds, actions that previously were only possible via use of directional pads or buttons on a user’s VR headset controller. Cybershoes GbmH, the Austrian tech startup that developed the shoes, plans to release Cybershoes at major online retailers for all VR fans to enjoy in the very near future.