Popular Culture & Gaming May 21, 2018 ... A quantitative overview of youth’s attitudes and preferences towards gaming.4 in 10 global youth can’t go a day without gaming, and this rises to 48% of men and 45% of teens. Nearly half of youth in Brazil, Japan, and Indonesia say the same.POPULARITY OF GAMINGGaming is growing, with 69% of global youth saying the activity has become more popular in their country in the past year, and 65% saying gaming has become cooler. Further, half of men and 47% of youth overall say that it’s hard to be up ...
Consumer Confidence - Personal Impacts Jan 25, 2023 ... SUBSCRIPTIONSSince the start of 2022, which of the following subscriptions/services have you cancelled as a direct result of the increased cost of living brought on by inflation?CARAVAN DataSelect all that apply. Any TV streaming service | Music/podcast apps | Gym/fitness club membership | Online gaming services | Premium cable TV channels | Meal delivery kits | Warehouse club memberships | Clothing box subscription | Any fitness/health/wellness apps | Any massage/spa/tanning memberships | Any ...
Social Media: Global Impact, Influence, & Importance Nov 30, 2022 ... influences my purchase decisions Shared Interests With PartnerWhich of the following, if any, are important for you and your partner to have similar interests/tastes in?Please select all that apply. Music | Humor | Movies | Cooking/food | Travel | Gaming | Shopping | Restaurants | TV | Style | Exercising/playing sports | Books | What we follow on social media | Watching sports | Politics | Design/art | Creative projects | Bars | Volunteering | Newspapers/magazines | We don't ...
Tech Awareness, Adoption, & Use Sep 26, 2022 ... technology to track my wellness | I use technology to take control of my personal environment DevicesHow much do you agree or disagree with each of the following statements?Please select one response for each item. Strongly/Somewhat Agree Smart devices will become more integrated into our everyday lives | It's cool to have a new digital device before everyone else More TechWhich of the following areas would you like to see more technology?Please select your top 3. Gaming | Entertainment ...
What Makes Them Jun 29, 2021 ... | Influential | Environmentalist | Financially savvy | Political | None of these 3 in 5 U.S. and UK Trendsetters play video games (on their phone, tablet, desktop, or a gaming console).PASSION POINTSWhich of the following, if any, are you personally passionate about?Please select your top 5. Music | Gaming | Movies | Travel | Cooking/food/restaurants | Art/design | Fashion/style | Shopping | Health & wellness | TV shows | Social media | Reading | Fitness | Sports | Technology | Nature ...
Creating Space Jun 29, 2021 ... A quantitative overview of how Gen Z and Millennials create spaces that feel and act as home to them. HOME PURCHASES & RENOVATIONSWhich of the following, if any, have you done in the past year or are interested in doing? Organized my space (e.g., kitchen, garage, closet) | Purchased home décor (e.g., rug, pillows) or artwork | Purchased home electronics (e.g., sound system, TV, gaming console) | Create a workspace to work/ study/ attend school remotely | Redesigned my space to make it ...
Entertainment & Media Data Mar 01, 2021 ... reality TV shows Communication StylesWhich way do you prefer to communicate with friends/family?Generations Report 2019Please select one. In-person | Text messaging | Social media (e.g. Facebook, Instagram) Gaming with OthersWhich of the following, if any, are true for you?Global Culture Forecast 2018Please select all that apply. Playing video games is my favorite form of entertainment | I share videos and photos of myself playing video games online Gaming AttitudesHow strongly do you agree or ...
Entertainment & Media Data May 27, 2020 ... with friends and family | How much time I've spent gaming | How much money I've spent on entertainment/media | How much alcohol I have drank* | None of the above WAYS TO SPEND FREE TIME AT HOMEWhich of the following, if any, are your top five favorite ways to spend your free time at home?*Ages 21+Select up to 5. Watching TV/videos | Listening to music | Playing video games | Browsing social media | Exercising | Talking to friends/family (e.g., on the phone, texting) | Cooking | Reading ...
Leisure Data Jan 29, 2021 ... any, have you done or are you interested in doing?Global Culture Forecast 2018Have Not Gone To/Done This But Am Interested In Going/Doing Summary Cooking class | Attended a trivia event | Educational lecture (outside of school/work purposes) Passion PointsWhich of the following, if any, are you personally passionate about?Generations Report 2019 Music | Gaming | Movies | Social media | Learning/education | TV shows | Shopping | Travel | Fashion/style | Reading | Nature/the ...
The Future Of Innovation Aug 25, 2018 ... : AUGMENTED REALITYWhen considering augmented reality technology, four in 10 Trendsetters across the U.S. and UK think their purchase decisions/activities surrounding gaming will be most impacted by innovations in this area within the next few years. One in three U.S. and UK Trendsetters say that the second most financially impacted area/industry will be tech and accessories (e.g., computers, mobile devices, headphones). AR as it relates to live concerts (e.g., going to concerts, buying movie tickets ...