Transportation & Commuting Nov 27, 2018 ... ) | Browse social media | Post/share on social media | Text | Read Books/ Magazines (Net) | Read books | Read online (not books or magazines) | Read magazines | Talk on the phone | Play video/mobile games | Browse/shop | Check the news | Listen to podcasts | Do work/study | Video chat | None of the above ...
Shopping and Technology Sep 26, 2016 ... would be interested in using self-service checkout in stores to expedite the payment process. Many young adults also like to pay on their mobile devices via apps such as Venmo or mobile wallet services such as Apple Pay and Android Pay. Trendsetters are more likely than youth overall to use many different payment methods when shopping. Which of the following, if any, have you ever done/used or are you interested in doing/using when shopping in general?Please select all that apply. Using ...
Luxury Jun 08, 2019 ... Make Any Luxury Purchase | Clothing | Shoes | Dining out (e.g., restaurants, takeout, fast food) | Tech and accessories (e.g., mobile device, headphones) | Beauty/grooming (e.g., hair care, makeup) | Groceries | Entertainment events/experiences (e.g. theater, concerts) | Accessories not including shoes (e.g., wallet, jewelry) | Nonalcoholic beverages (e.g., coffee, soda, energy drinks, juice, water) | Household electronics (e.g., TV, microwave) | Travel (e.g., plane ...
Popular Culture & Gaming May 21, 2018 ... ) | Simulation games (e.g., Sims) | First-person shooters | Card games | Board games | Sports games | Virtual worlds (e.g., World of Warcraft) | Role-playing games (e.g., Dungeon and Dragons) | Arcade games | Trivia | Sandbox games (e.g., Minecraft) | Other | None of the above USE OF GAMING PLATFORMSTwo thirds of global youth are playing mobile games as much or more than they did a year ago. Men are more likely than women to be gaming as much or more than a year ago on most ...
Customer Service Jun 06, 2019 ... HEARING FROM BRANDSWhich of the following ways, if any, do you like to hear from a brand?Please select all. Email | Social media (not an ad) (e.g., Twitter, Instagram) | TV commercial | Internet ad | Phone | Text message | Magazine ad | Billboard | Radio ad | Product placement in a TV show | Product placement within a video game | Product placement in a movie | Branded magazine (e.g., Salt from Swarovski) | Brand-hosted/-sponsored event | Branded mobile game ...
Popular Culture & TV May 23, 2018 ... and gossip | LGBTQ | Other | I do not watch TV shows WAYS TO WATCH TV SHOWSThe TV screen remains the most common way that young people watch TV, with a majority of youth around the world catching shows on this device. More than 4 in 10 watch TV shows on a laptop or mobile phone, and 40% watch via a free streaming service. In China, India, and South Korea, young people watch TV on their phones the most, surpassing viewing via a TV set. In Turkey, youth are most likely to watch shows on their ...
Brands Mar 02, 2019 ... mobile app | I like to follow brands on social media BRANDED APPSWhich of the following best represents your feelings about technology?Please select one response per pair. I prefer to use a brand's app | I prefer to use a brand's website ...
Planning Travel Nov 23, 2018 ... toiletries | Read reviews/talk to people who have been to the destination I'm going to | Download maps/travel apps | Buy new shoes | Schedule activities/restaurant reservations (e.g., group tour) | Get/download new entertainment (e.g., books, movies, podcasts) | Create an itinerary | Buy new accessories | Plan petcare | Exchange currency | Get a beauty/grooming treatment | Workout/train | Go on a diet | Have my mail stopped/held | Buy a mobile data roaming plan ...
Popular Culture & Brands May 11, 2018 ... ability to bridge the gap between different cultures Youth globally are split 50/50 between receiving a cool product versus a cool experience from a brand.BRAND CREATIONSWhen it comes to the content global youth want brands to create, movies (37%), games (33%), live events (26%), memes (24%), emojis (23%), and web series (23%) are most desired.Which of the following, if any, would you be interested in seeing more of from brands?Brands creating their own... Movies | Games (e.g., mobile games, card ...
The Everyday Equality Data Sep 29, 2020 ... that apply. My own debit card | My own savings account | My own checking account | A digital payment app (e.g., Venmo, PayPal, Square) | My own credit card | A mobile wallet (e.g., Apple Pay, Google Pay) | My own retirement account | A credit/debit card that is mine, but someone else pays for | College/university savings plan | Stocks/bonds | A stock trading account | A budgeting app | A trust fund | Cryptocurrency (e.g., Bitcoin, Litecoin) | None of these A STEADY INCOME ...