Health Hackers Jun 05, 2015 health & wellness technology apps quantified self Health Hackers ... a walking symptom search engine. RENEE DUA, HEAL FOUNDER AND MOTHERInterestingly, even with all of the amazing technology that exists—including an AliveCor ECG, CellScope otoscope, and Electronic Medical Records systems used by doctors working with Heal—there is a growing interest in [my patients] spending more time with me, the doctor, to have a broader conversation about their health and identify more ‘holistic’ solutions to their health. RENEE DUA, HEAL FOUNDER AND MOTHERDIY HEALTH ...
Global Movie Trends Jun 01, 2018 ... horror movie of all time, making $700 million worldwide on a reported $35 million budget, claiming close to 2,000% ROI. As big screen horror successes are dominating the cultural conversation, the thrills and chills inherent to the genre are crossing over to other mediums. TV has established its foray into horror with cult-favorite titles in recent years such as American Horror Story, Bates Motel, Hannibal, and The Walking Dead in the U.S., Penance in Japan, and Jordskott in Sweden. Beyond the screen ...
Social Live Jun 20, 2017 gen z social life technology friends social media ... hangout apps out and about with them in public, such as when shopping in stores, eating, and even when just walking, so that they can feel closer to their friends and make even the most mundane moments of their daily lives more social.I use video chats to talk to my friends while playing games on Friday or Saturday nights. I like that everyone can see everyone.OLLIE, 15, UKGiven how satisfied Zs are with live video hangouts and the frequency with which they’re using them already ...
Cease & Assist Sep 13, 2016 retail customer service customization personalization shopping ... easing the choice overload when walking into its store.I hate the number of options that I have to choose from. It takes me hours to just find what I want, and then my interest goes in general. I want someone to curate these choices for me. I love newsletters like Endource where you can see a selection of items that magazines are writing about—it narrows it down for me and I don't have to waste my time looking for the best quality items. I also think that stores that have too many choices lose ...
IRL (In Real Live) Dec 11, 2016 media & entertainment events festivals TV ... signed a deal with iPic to screen 10 of its original movies in theaters simultaneously with their release online. Similarly, Marvel announced that it's turning "The Inhumans" into a TV series on ABC, but it will air the show in IMAX theaters prior to its TV debut. In addition, Syndicated, an independent theater in Brooklyn, airs select TV shows live each week. In a focus group, a 28-year-old man noted that he goes there regularly to watch The Walking Dead as it’s broadcast. He ...
Re-New Dec 05, 2016 media & entertainment movies streaming TV ... comedy series based on the popular podcast of the same name. The TV show will document the first season of the audio series about Alex Blumberg’s ups and downs launching Gimlet Media.Lore The producers of The Walking Dead are turning the acclaimed supernatural podcast Lore into a TV series set to debut in 2017.Throwing Shade TV Land has picked up a comedy series based on the podcast Throwing Shade, which originally launched in 2011 and has since become a web series on Funny or Die. The TV version ...
POP Trends Jun 12, 2014 media & entertainment retail books music TV ... paths and outcomes. Choices tend to exist in a moral grey area; for players, the “best” choice is not always clear, and certain decisions could come back to haunt them later.Try: The Walking Dead, The Wolf Among Us, Stanley ParableTHE SHORT GAMEPerhaps a result of the rise of everyday mobile gaming, which provides a game fix in as little as five minutes, we’re seeing a shift away from traditional long games that tend to offer as much as 15-20 hours of gameplay. Players are instead turning toward ...
Living Preferences Aug 31, 2017 ... their significant other, especially those in the U.S. and to live near their job/school, both of which are more important for women than men. Another 60% of youth say it is/will be important that they live within walking distance of grocery stores, especially those in the UK, and public transportation. Most also want to live near their friends and family and public parks/green space. For women, more so than for men, it’s more important to live near family, while for men it’s more important to live ...
Travel 101 Nov 24, 2018 ... destination/market | Saw culture/art (e.g. street art, museums) | Went to a bar/club | Went to a museum/cultural site | Listened to live music/concerts | Participated in a recreational activity (e.g., skiing, surfing, hiking) | Went to a live event (e.g., sporting event, theater) | Worked out (e.g., go for a run, use the hotel gym) | Went to a theater/play | Went on a drinking tour/tasting (e.g., winery, bar crawl) | Went to a spa | Joined a tour group (e.g. walking tour ...
Brands & Marketing Mar 02, 2017 ... their ads, as most young adults, especially Trendsetters, feel that athletes have become walking billboards, and 43% in both countries go so far as to say that brands shouldn’t use athletes in their messaging at all. Moreover, more than half of young people say brands will sponsor anything just to be associated with sports and athletes, and brands are too involved in sporting events. Young people in both countries think that sports are becoming too commercialized and that ads and sponsorships are ...