Innovation Reality Check Aug 31, 2018 ... A quantitative overview of youth’s attitudes and perceptions toward advanced technologies.TRYING OUT TECHAmong Trendsetters, 67% in the U.S. and 64% in the UK have tried and enjoyed using voice controlled technology, while another six in 10 in both countries have tried and liked technology that utilizes 3D. Within the same segment, over half have tried and liked technology centered on virtual reality. An additional six in 10 U.S. Trendsetters and five in 10 UK Trendsetters are interested in ...
Innovation Adoption Sep 06, 2018 ... attitudes about innovation. Innovation Aficionado | Innovation Explorer | Innovation Observer | Innovation Averse EMBRACING TECHNOLOGY & INNOVATIONAmong U.S. Trendsetters, 70% are likely to embrace new technologies (e.g., Google Home, virtual reality) rather than avoid them, while only 58% of UK Trendsetters share this same technology adoption sentiment. When looking at the adoption of new innovations, a similar pattern of acceptance emerges between the U.S and UK. Seven in 10 U.S ...
The Future Of Innovation Aug 25, 2018 ... outdoor | Accessories not including footwear (e.g., bags, jewelry) | Dining out (e.g., restaurants, takeout, fast food) | Vehicles (e.g., cars, bikes) | Food & beverage | Household necessities (e.g., cleaning supplies, toilet paper) | Footwear | Pets/pet care PURCHASE DECISIONS: VIRTUAL REALITYWhen prompted to consider virtual reality, a close tech relative to augmented reality, six in 10 Trendsetters in the U.S. and the UK think that this technology will affect their gaming-related purchase ...
Gen Z & Technology Jun 04, 2017 ... most important and "5" being the least important. TV/Movies/Video/YouTube | Music | Video games | Social media | Books/Magazines Music | Social media | TV/Movies/Video/YouTube | Video games | Books/Magazines Nearly one quarter of Zs, and nearly twice as many Trendsetters, admit to being on their phone when hanging out with friends in-person.VR > ARSeven in 10 Zs (and nearly eight in 10 Trendsetters) have used or are interested in using virtual reality. About six in 10 Zs and ...
Entertainment & Media Data May 27, 2020 ... below that you agree with more. I would rather play digital games (e.g., video, app-based games) | I would rather play physical games (e.g., board games, cards) AR & VRWhich of the following, if any, are true for you?Select all that apply. I am interested in virtual reality experiences | I am interested in augmented reality experiences (e.g., Snapchat lenses) CHOOSE ONEDuring the pandemic many of these options were not possible for many people. If you could choose to do ONE of the following ...
Technology Mar 06, 2019 ... ) | Smart plug (e.g. ability to plug any device into an outlet to control remotely) | Smart lighting (e.g., connected light bulbs) TECH EXPERIENCESWhich of the following best describes your experience with each of the following technologies? 3D (3-dimensional entertainment where you wear special glasses) | Voice controlled technology (giving devices commands with your voice) | Virtual reality (wearing a device to simulate being in a different environment) | 4D (4-dimensional includes 3D ...
Popular Culture & Brands May 11, 2018 ... games, video games) | Live events (e.g., festivals, lectures, performances) | Memes | Emojis | Web series | Magazines | Online magazines/blogs | Virtual reality experiences | Museums/galleries | Digital stickers | Augmented reality experiences | Digital filters | Pop-up activations | Podcasts | Other | I am not interested in seeing brands creating any of these Movies | Games (e.g., mobile games, card games, video games) | Live events (e.g., festivals, lectures ...
Shopping In-Store Versus Online Sep 25, 2016 ... -store assistance or connect them to salespeople, on-demand 3D printing, and virtual reality experiences. Which of the following, if any, would you like to see more of in stores?Please select all that apply. Food and beverage kiosks/cafes | A designated area where I can hang out and relax | Ability to pay with a roaming salesperson rather than going to the register | Virtual mirrors | Limited-edition items | Check-in or location-based rewards (e.g., Foursquare, Shopkick ...
Popular Culture & Gaming May 21, 2018 ... Amount As I Did A Year Ago Summary Mobile games/app-based games | PC games | Console games | Social media games | Virtual reality games | Augmented reality games Mobile games/app-based games | PC games | Console games | Social media games | Virtual reality games | Augmented reality games 27% of global men think that gaming dens are cool, as do 34% of youth in Mexico.VIDEO GAME VIEWINGNearly a third of men globally like to watch videos of other people gaming, as do 3 in 10 teens ...
Digital Next Tech Dec 24, 2014 technology 3D augmented reality gadgets wearables ... agreement about what future tech is most appealing. They are drawn to cloud services and mobile payments, and both want to try 3D printing and virtual reality. Interest in certain new technologies is partly driven by life stage. Teens, whose lives exist largely online, are more curious about the cloud than are their older peers. Conversely, older Ys are more interested in smart home tech, fitness trackers, and mobile payments. Despite the media attention smartwatches have received, 42% of Mainstream and ...