Global Food & Beverage Trends May 28, 2018 ... youth in virtual reality is the physical barrier presented by VR itself; young consumers seek social experiences, and wearing a headset that cuts them off from their companions makes this difficult (see Reality Bites). The novelty of a VR experience is still enticing young people, and they’re engaging with virtual reality around music content, travel [will have link to CD 6/27], gaming, and more. In fact, two in 10 global youth would be interested in seeing more virtual reality experiences from ...
Social (TV) Network Dec 10, 2016 media & entertainment social media TV ... large percentage of time streaming video (17%) and listening to music/audio (16%). UK youth spend the second largest portion of their media consumption time listening to music/audio (16%) and the third largest portion watching live TV (12%). Teen Zs spend significantly more time gaming and listening to music each week than Gen Ys, who spend more time than teen Zs watching TV live.Thinking about all the media you consume in a typical week, please tell us about what percentage of time you spend doing ...
Reality Bites Dec 03, 2016 media & entertainment technology augmented reality virtual reality ... entertainment, and the obstructive nature of headsets prevents this. Unlike gaming environments like Minecraft, VR worlds are not infinite. Currently, the viewer is stuck there, leaving them unable to control their destiny or to multitask while exploring, since headsets cut them off from the outside world, making it difficult to do anything else. Multitasking is an engrained behavior for youth, so convincing them to abandon this habit will not be simple. They can text and tweet while gaming, watching TV, or ...
Retail 2.0: A.I., AR & VR Jun 20, 2019 ... to see more augmented reality in stores, and this rises to 23% of Trendsetters in the UK and 21% in the U.S. Interestingly, there's a noticeable gender divide: far more men than women would like AR options when shopping in-store. Men are more likely to prioritize gaming as a hobby, thus making them already primed for this kind of tech. As brands continue to roll out this technology and more customers experience it, it's likely all of these numbers will increase. - Brands Using Augmented Reality ...
K-Pressure Sep 12, 2014 career education global local culture ... cram culture has arguably led Asian Ys to do nearly everything to the extreme—particularly in South Korea, where over-eating videos, an obsession with appearance, and addiction to gaming are common. But these countries are beginning to see the detrimental effects of such a rigid, high-pressure culture. Ys in China and South Korea are the least likely to describe themselves as entrepreneurial and creative. Depression rates are high as they struggle to deal with the pressure heaped upon them ...
The Webfluencers Dec 16, 2013 media & entertainment social media video ... , have earned a cult following not only for their online videos but also for their real-world friendship. The trio, dubbed the “Holy Trinity” by an avid fan base, has taken its act(s) on the road with a shared stage show called #NoFilter, and recently starred together in a kooky indie movie, Camp Takota, which is currently seeking a distributor. THE GAMING GURU: FELIX KJELLBERGWith more than 15 million subscribers to his YouTube channel and as many as 32 million views per video, 24-year-old Swedish ...
Gen Z State Of Mind Jun 26, 2017 career education family gen z home money social life ... , while it’s also driving their demand for greater representation of diversity from the Inside Out, particularly religion, which is an especially evident form of diversity among their generation. Their independence positions them well for a future where they will have more Robot Relations, while their pragmatism is also causing them to be ready for such. They’re likewise taking a pragmatic approach to Gaming The System, having turned gaming into a highly productive outlet to develop knowledge and ...
Community > Commerce Sep 06, 2016 community retail brick-and-mortar shopping ... have an opportunity to provide such spaces. PC game equipment company Razer—which has been described as "the Apple of gaming"—opened a store in San Francisco to much fanfare this past summer as it invites people to play games for hours and has become a popular after-school hangout for kids. Additionally, activewear brand Bandier has been celebrated for creating a strong fan community, particularly through its store on NYC's Fifth Avenue, which serves as a social hangout and ...
Race To Zero Sep 22, 2018 ... in the race to reduce excess, and influencers touting this concept who are building their personal brands as zero-waste proponents are a growing niche on social media. Rather than posting about flashy purchases or luxury goods, it has become a point of pride for modern youth to demonstrate how they’re gaming the system to diminish the amount of waste they’re contributing to the world, and earning a reward in the form of a healthier environment. A group of young people committed to working toward ...
Peace Of Mind: The Guide To Gen Z Burnout Sep 22, 2019 ... can be open about their mental health and therefore able to seek out the help and support they need when they near that point of mental burnout. And, unlike Ys who feel guilty when they’re unproductive during free time, Zs are giving themselves relegated downtime to truly turn off their minds for the sake of their mental health. This cohort is all about allowing themselves to mentally checkout with “contentless content,” such as ASMR videos and satisfying videos, as well as gaming, which allows ...