Under The Influence Dec 03, 2019 ... Trendsetters, 46% in the U.S. and 35% in the UK I like to share their new brand discoveries with others.CATEGORIES YOUTH INFLUENCEIn which of the following categories, if any, do you influence others? Movies | TV show | Fashion/style | Shopping | Music/bands | Food/beverage | Video games | Restaurants | Beauty/grooming | Health & wellness | Cooking | Fitness | Books/literature | Art/design | Technology | Comedy | Pets/pet care | Travel | Sports | Digital culture (e.g., blogs ...
Transportation & Commuting Nov 27, 2018 ... | Lowest cost | Time efficient (i.e., least time spent commuting) | Able to get work done | Able to socialize with friends/co-workers | Able to consume entertainment (e.g., podcasts, books) | Able to get exercise | Able to meet new people PASSING THE TIMEDuring your commute, which of the following, if any, do you typically do? Listen to streaming music/music from my device | Listen To The Radio (Net) | Listen to AM/FM radio | Listen to satellite radio | Social Media (Net ...
Betterment & Social Media Mar 07, 2018 ... for each of the following self-improvement areas?Health/Wellness (Physical & Mental) Summary YouTube | Pinterest | Instagram | Facebook | Twitter | Snapchat | Reddit | Tumblr | Other social media platforms MEDIA MOTIVATIONAside from social media, books and websites are U.S. and UK youth’s go-to media sources for learning new educational skills, keeping up on health/wellness (physically and mentally), and working to become more worldly.Which of the following media, if any, do you use for ...
The Future Of Innovation Aug 25, 2018 ... tickets) | Sports (e.g., attending sporting events, watching/ playing sports) | Traditional/Digital media (e.g., books, streaming services) | Fitness (e.g., gym membership, sports equipment) | Beauty and grooming (e.g., deodorant, hair styling, facial skincare, makeup) | Travel (e.g., plane tickets, accommodations) | Apparel | Household electronics (e.g., TV, microwave, air conditioner) | Home décor and furniture | Bars/clubs | Health and wellness (e.g., vitamins, massages) | Garden and ...
Purchases Jun 12, 2019 ... ., mobile device, headphones) | Household supplies (e.g., cleaning supplies, toilet paper) | Alcoholic beverages not at a bar/restaurant (e.g., wine, beer, hard liquor) | Entertainment events/experiences (e.g. theater, concerts) | Accessories not including shoes (e.g., wallet, jewelry) | Health/wellness (e.g., supplements, treatments) | Traditional media (e.g., books, DVDs) | Pet care | Digital media (e.g., ebooks, streaming services) | Household electronics (e.g., TV, microwave) | Home ...
Entertainment & Gaming Mar 01, 2018 ... apply. I feel a sense of accomplishment when I level-up/complete a video game | I feel a sense of accomplishment when I finish a season/series of a TV show LEARNING THROUGH GAMINGMost youth prefer to learn through books rather than video games, with more U.S. youth than UK youth preferring this learning method. More women than men in the U.S. and UK prefer books as well. Considering other learning methods, more than half of U.S. and UK men prefer to learn through video games, and more men than ...
Retail Mar 03, 2019 ... | Alcoholic beverages not at a bar/restaurant (e.g., wine, beer, hard liquor) | Shoes | Dining out (e.g., restaurants, takeout, fast food) | Accessories not including shoes (e.g., wallet, jewelry) | Groceries | Beauty/grooming (e.g., hair care, makeup) | Traditional media (e.g., books, DVDs) | Nonalcoholic beverages (e.g., coffee, soda, energy drinks, juice, water) | Entertainment events/ experiences (e.g. theater, concerts) | Bars/clubs | Tech and accessories (e.g., mobile device ...
Innovation Overview Sep 05, 2018 ... energy) | Education | Food & Beverage | Beauty & Grooming | Health & Wellness | Retail/shopping | News & Media | Travel | Money & Finance | Infrastructure (e.g., city planning) | Books | Politics & Government | Home/housing | Healthcare system | Workplace/employment | Other | None of the above IN NEED OF INNOVATIONWhen looking at the same list of 23 areas/industries in need of innovation, politics & government is the clear choice at #1 among 40% of U.S. and UK Trendsetters. Coming in ...
Race & Activism Data Aug 24, 2020 ... to social issues (e.g., race, gender) | I like it when books draw attention to social issues (e.g., race, gender) | I prefer when music draws attention to social issues (e.g., race, gender) | I prefer when influencers draw attention to social issues (e.g., race, gender) More than 6 in 10 Trendsetters in the U.S. and UK think entertainment should strive to provide platforms for societal change.REAL LIFE ENTERTAINMENTPlease select one statement from each pair below that you agree with more. I ...
Popular Culture Overview May 25, 2018 ... Music | Health/wellness | Technology | Comedy/humor | Movies | Food/beverage culture | Travel | Social media | News/current events | Books | Beauty/grooming | TV shows | Fashion/style | Video games (e.g., app-based games, PC games, console games) | Sports | Live events (e.g., concerts, plays, sporting events) | Art/design | Digital culture (e.g., memes, GIFs) | Politics/social causes | Dance | Celebrity culture (e.g., movie stars, social media stars) | Drinking (e.g., cocktails ...