The Future of Dating Apr 27, 2021 ... | Horoscopes | Books/ Magazines | Religious/ Spiritual leaders | Podcasts | Celebrities | None of the above Status UpdatesTo what extent do you agree/disagree with each of the following statements?Strongly/Somewhat Agree Summary People overshare their relationships online | People obsess about dating and relationships too much | I like to share my relationship on social media Make It OfficialWhat makes a relationship official?Select all that apply. Say I love you | Introduce your partner to ...
Under The Influence Dec 03, 2019 ... Trendsetters, 46% in the U.S. and 35% in the UK I like to share their new brand discoveries with others.CATEGORIES YOUTH INFLUENCEIn which of the following categories, if any, do you influence others? Movies | TV show | Fashion/style | Shopping | Music/bands | Food/beverage | Video games | Restaurants | Beauty/grooming | Health & wellness | Cooking | Fitness | Books/literature | Art/design | Technology | Comedy | Pets/pet care | Travel | Sports | Digital culture (e.g., blogs ...
Betterment & Social Media Mar 07, 2018 ... for each of the following self-improvement areas?Health/Wellness (Physical & Mental) Summary YouTube | Pinterest | Instagram | Facebook | Twitter | Snapchat | Reddit | Tumblr | Other social media platforms MEDIA MOTIVATIONAside from social media, books and websites are U.S. and UK youth’s go-to media sources for learning new educational skills, keeping up on health/wellness (physically and mentally), and working to become more worldly.Which of the following media, if any, do you use for ...
The Future Of Innovation Aug 25, 2018 ... tickets) | Sports (e.g., attending sporting events, watching/ playing sports) | Traditional/Digital media (e.g., books, streaming services) | Fitness (e.g., gym membership, sports equipment) | Beauty and grooming (e.g., deodorant, hair styling, facial skincare, makeup) | Travel (e.g., plane tickets, accommodations) | Apparel | Household electronics (e.g., TV, microwave, air conditioner) | Home décor and furniture | Bars/clubs | Health and wellness (e.g., vitamins, massages) | Garden and ...
Purchases Jun 12, 2019 ... ., mobile device, headphones) | Household supplies (e.g., cleaning supplies, toilet paper) | Alcoholic beverages not at a bar/restaurant (e.g., wine, beer, hard liquor) | Entertainment events/experiences (e.g. theater, concerts) | Accessories not including shoes (e.g., wallet, jewelry) | Health/wellness (e.g., supplements, treatments) | Traditional media (e.g., books, DVDs) | Pet care | Digital media (e.g., ebooks, streaming services) | Household electronics (e.g., TV, microwave) | Home ...
Entertainment & Gaming Mar 01, 2018 ... apply. I feel a sense of accomplishment when I level-up/complete a video game | I feel a sense of accomplishment when I finish a season/series of a TV show LEARNING THROUGH GAMINGMost youth prefer to learn through books rather than video games, with more U.S. youth than UK youth preferring this learning method. More women than men in the U.S. and UK prefer books as well. Considering other learning methods, more than half of U.S. and UK men prefer to learn through video games, and more men than ...
Retail Mar 03, 2019 ... | Alcoholic beverages not at a bar/restaurant (e.g., wine, beer, hard liquor) | Shoes | Dining out (e.g., restaurants, takeout, fast food) | Accessories not including shoes (e.g., wallet, jewelry) | Groceries | Beauty/grooming (e.g., hair care, makeup) | Traditional media (e.g., books, DVDs) | Nonalcoholic beverages (e.g., coffee, soda, energy drinks, juice, water) | Entertainment events/ experiences (e.g. theater, concerts) | Bars/clubs | Tech and accessories (e.g., mobile device ...
Innovation Overview Sep 05, 2018 ... energy) | Education | Food & Beverage | Beauty & Grooming | Health & Wellness | Retail/shopping | News & Media | Travel | Money & Finance | Infrastructure (e.g., city planning) | Books | Politics & Government | Home/housing | Healthcare system | Workplace/employment | Other | None of the above IN NEED OF INNOVATIONWhen looking at the same list of 23 areas/industries in need of innovation, politics & government is the clear choice at #1 among 40% of U.S. and UK Trendsetters. Coming in ...
Popular Culture Overview May 25, 2018 ... Music | Health/wellness | Technology | Comedy/humor | Movies | Food/beverage culture | Travel | Social media | News/current events | Books | Beauty/grooming | TV shows | Fashion/style | Video games (e.g., app-based games, PC games, console games) | Sports | Live events (e.g., concerts, plays, sporting events) | Art/design | Digital culture (e.g., memes, GIFs) | Politics/social causes | Dance | Celebrity culture (e.g., movie stars, social media stars) | Drinking (e.g., cocktails ...
Entertainment Landscape Nov 27, 2016 ... video and gaming is more important to men than to women, while women are more likely than men to feel that books are essential for entertainment. Trendsetters value all forms of entertainment more than adults overall, and are far more likely to say that art, live events, celebrity culture, and magazines are important parts of their entertainment consumption.How vital to your life, if at all, are each of the following?I Can't Live Without It/Very Important Part Summary Music | Movies | Social ...