Fact or (Science) Fiction? — What's Real in the Metaverse? Sep 29, 2022 gaming gen z gender media & entertainment retail technology travel augmented reality books college ethics fitness gamification internet of things personalization school social media toys video virtual reality wearables
Global Innovation Trends Sep 07, 2018 ... “wearables” points to a larger trend in tech that is increasingly discreet, so much so that wearables are only headed more towards living under the skin. In Sweden, where biohacking culture is strong, thousands of people have chosen to place microchips underneath their skin for practical reasons: the chips function as an automatic credit card or other type of transactional card. In Germany the thousands of people who have also implanted themselves with microchips have a similar reason ...
Future Of Entertainment Sep 14, 2018 ... personnel. - Gaming Wearables - These gaming wearables are improving VR and AR systems by allowing players to be more interactive with and immersed in gaming worlds. E-Skin The E-Skin, made by Japanese smart apparel company Xenoma, allows gamers to turn their body into a controller. The skintight black shirt uses sensors to track body movements. The sensors send the movement inputs to a Bluetooth-enabled module attached to the chest of the E-Skin, which sends the information to a computer or ...
The Invisibles Sep 16, 2018 ... from wearables to "invisibles" that integrate smart features into everyday items. Indeed, smart clothing is projected to become a $1 billion industry by 2020, as wearables shift from fitness trackers and smartwatches to become part of apparel. This evolution is not purely due to stylistic preferences, but also a matter of practicality. Modern youth are notorious for finding ways to optimize their lives (see The Optimization Generation), and as they see it, having to wear a band that tracks their ...
Future Of Fashion & Retail Sep 13, 2018 ... their products and services. While these practices have long been in place with personal technology and health and fitness wearables, consumers are increasingly willing to make similar tradeoffs across industry verticals, satisfied to accrue some benefit for sacrificing their privacy. Fashion brands are starting to tap into this idea by innovating the physical transfer of data from consumers to brands in a seamless blend of technology and physical attire, gamifying the act of getting dressed by ...
Numbers Game Mar 20, 2017 technology quantified self sports ... smart gear and wearables are moving beyond the wrist to offer consumers more precise and personalized ways to measure their sports fitness progress. Adidas miCoach Smart Ball The Adidas miCoach smart soccer ball helps players improve their dead-kick technique by providing instant feedback on the power, trajectory, spin, and strike accuracy of their kick. Featuring integrated sensors, the app-enabled miCoach smart ball tells the player everything they need to know to improve their kick ...
WELLth Investors Jun 01, 2015 community health & wellness money social life spending retirement saving social media ... /Winter 2014), 64% of male Ys and 57% of female Ys had a favorable opinion of wearables. Even though such products can be pricey, Ys see them as worth the cost since they allow them to regularly monitor and improve their health.NUTRITION TRACKERSAs wellness technologies become increasingly sophisticated, they stand to captivate more consumers. Fitness tracker GoBe also measures caloric intake by sensing glucose levels through the skin, improving the chances that users will stick to diet and exercise ...
Data Mine Sep 19, 2018 ... customer’s hands.DocademicTouting the safety of blockchain technology, the Docademic app offers incentives to users willing to share their health-related data. Users earn Medical Token Currency, which can be exchanged for products and services.CoverUSCoverUS also uses blockchain to keep users’ data safe. By sharing their health data through wearables and questionnaires, users can earn coins; the startup plans for the payment to be spent on health-related services and even health insurance.LympoFor ...
Best of Digital Marketing Dec 17, 2014 marketing technology apps augmented reality Digital Intimacy ... flight to become “unbored.” The brand sent the game to people who tweeted that they were bored to entertain them and give them an opportunity to win an exciting experience. One of the latest trends in wearables is mood-tracking devices that help users better understand and process their emotions. For example, Studio XO is working on a bracelet that tracks and flashes colors to convey wearers’ feelings. This type of technology presents great potential for brands. Studio XO wants to distribute ...