State Of The Art Sep 15, 2018 ... creativity. In the gaming world, a company called Promethean AI provides game developers with a toolset that fills out vast spaces in a non-repetitive and non-formulaic way (i.e., filling a room in the game with furniture). By removing a mundane yet time-consuming step, artists and developers can spend more time honing the intent and storytelling in the virtual worlds Promethean AI populates. And since the A.I. picks up and learns from the artists who train it, Promethean AI creates a self-feeding system ...
Future Of Entertainment Sep 14, 2018 ... release timeline is yet to be announced.Blade’s Shadow After a successful run in Europe, French gaming startup Blade is preparing for the U.S. release of its cloud gaming service Shadow, which gives gamers the ability to game on any device with an Internet connection. Unlike other cloud gaming services, Blade gives users access to a full Windows PC that can run both games and other software, not just Blade’s software. Rather than play from their own PCs, Blade subscribers can connect to a PC data ...
Future Of Fashion & Retail Sep 13, 2018 ... Officer Riccardo Tisci’s first collection for heritage British luxury brand Burberry was sold via Instagram and WeChat social channels in a series of 24-hour limited-edition releases directly following the brand’s London Fashion Week show September 17th. Snapchat Seatgeek partnered with Snapchat to sell tickets for live sporting events to Los Angeles Football Club games and boxer Errol Spence Jr.’s matches via the social media platform’s stories. This push comes as Snapchat is trying to expand ...
Future Of Travel, Transportation, & Infrastructure Sep 10, 2018 ... transport.Jump Uber continues to diversify its transportation offerings with the acquisition of the electric bike share startup JUMP this past year. JUMP operates a network of dockless, pedal-assist bikes that can be locked to bike racks or permissible areas on sidewalks. The company currently operates in Washington, D.C. and has plans to launch in other cities in the U.S. and eventually Europe. Taxify The Estonian company Taxify is getting in on the e-scooter game with the release of its Bolt ...
Culture First, Country Second Jun 26, 2018 ... follow news from other countries | I watch entertainment in other languages with subtitles | I pay attention to fashion/style trends from other countries | I play video games with people from other countries | I follow artists from other countries (e.g., painter, photographer, creatives) | I pay attention to beauty/grooming trends from other countries | I follow sports teams/athletes from other countries | I follow authors from other countries | I read blogs from other countries | I read ...
Global Culture Marketing Tips Jun 25, 2018 ... about female empowerment and anti-authoritarian resistance. - 6. Get In The Game. - Once a subculture with a negative stigma, gaming is now a central part of the cultural conversation and a vital way for brands to engage young consumers around the world. Companies across all categories have much to gain by creating challenges that reflect their ethos, particularly as it requires consumers' full attention to engage in gameplay with the brand. Take note of the following companies in wide ...
Purposeful Pop Jun 24, 2018 fashion & beauty media & entertainment activism causes and issues clothing movies music politics style TV ... blockbuster, and it was viewed not just a superhero movie, but an embodiment of female power. Along with its female director, the DC movie focuses on a female superhero, as well as a female villain, both powerful in their own right. Although the movie also received criticism for being a bad portrayal of feminism, it opened up a much needed dialogue about feminism and the role of females in superhero movies.Black Panther Black Panther was so successful that many media outlets called it “game ...
Eco Chic Jun 22, 2018 fashion & beauty food & beverage clothing eco footwear style sustainable ... that are ahead of the game will be better positioned not only to win the loyalty of young consumers by being seen as thought leaders but also have a truly positive impact on the earth and its resources. BRAND IMPLICATIONS Young people are increasingly participating in the resale economy to extend the life of products and promote sustainability. Position resale platforms as partners in eco-friendly efforts rather than competitors. Young people look to brands that use eco ...
Pop In Jun 21, 2018 ... Global youth are increasingly placing their own image in elements of popular culture to engage with content in a highly personal way and become stars in their own right.In years past, being part of the cultural conversation could be achieved by simply consuming content (e.g., watching a TV show, playing a game, listening to a song). Yet today, this is no longer enough: modern youth increasingly seek to insert themselves in what they consume, too. Young people around the world are looking ...
Culture Spotlight On Australia Jun 18, 2018 ... Chinese filmmakers in order to avoid the country’s import quota of only 34% foreign films per year and be eligible to receive 42% of the box office earnings as opposed to 25%.Gaming Growth: The Indie Gaming Market Eyes Global ExpansionThe indie game market in Australia is booming, with many projects in the works to push the country further in the industry and prove its strong presence. In 2016, Australian video and computer games sales generated almost $3 billion in revenue. South Australia’s ...