Future Of Fashion & Retail Sep 13, 2018 ... Officer Riccardo Tisci’s first collection for heritage British luxury brand Burberry was sold via Instagram and WeChat social channels in a series of 24-hour limited-edition releases directly following the brand’s London Fashion Week show September 17th. Snapchat Seatgeek partnered with Snapchat to sell tickets for live sporting events to Los Angeles Football Club games and boxer Errol Spence Jr.’s matches via the social media platform’s stories. This push comes as Snapchat is trying to expand ...
Culture First, Country Second Jun 26, 2018 ... follow news from other countries | I watch entertainment in other languages with subtitles | I pay attention to fashion/style trends from other countries | I play video games with people from other countries | I follow artists from other countries (e.g., painter, photographer, creatives) | I pay attention to beauty/grooming trends from other countries | I follow sports teams/athletes from other countries | I follow authors from other countries | I read blogs from other countries | I read ...
Global Culture Marketing Tips Jun 25, 2018 ... -ranging categories, including beauty, fitness, and automotive, that are creating games that challenge and entertain modern youth and boost affinity in the process. Guerlain Capitalizing on the popularity of gaming amongst consumers in China, beauty brand Guerlain created a highly addictive WeChat tetris game to celebrate the launch of the brand’s KissKiss Matte lipstick. Once players got through the multi-level and lipstick-themed game they were asked to submit personal information that ...
Culture Spotlight On Australia Jun 18, 2018 ... Chinese filmmakers in order to avoid the country’s import quota of only 34% foreign films per year and be eligible to receive 42% of the box office earnings as opposed to 25%.Gaming Growth: The Indie Gaming Market Eyes Global ExpansionThe indie game market in Australia is booming, with many projects in the works to push the country further in the industry and prove its strong presence. In 2016, Australian video and computer games sales generated almost $3 billion in revenue. South Australia’s ...
Culture Spotlight On South Korea Jun 16, 2018 ... few years, and Koreans have found activities and themes to help make their shops stand out. There are cafés with board games and comic books, VR, and animal experiences. These animal-themed cafés aren’t just the standard cat and dog cafés that have been popping up in the U.S. recently; in South Korea, visitors can come across sheep, raccoons, and even meerkats, all while sipping on their admission ticket of coffee.THE RISE OF FEMINISM IN SOUTH KOREANearly one-third of South Korean youth feel ...
Culture Spotlight On India Jun 12, 2018 ... wear a complete ethnic set, but instead want to create looks that fit this style with a contemporary twist. Game On: Mobile Gaming Is BoomingWith a rising rate of Internet users in India reaching 500 million in June 2018, mobile gaming is a major market, already worth over $890 million USD and estimated to be worth $1.1 billion USD by 2020. What's more, India's growing middle class has a disposable income, and they're willing to spend on games. These circumstances ...
Culture Spotlight On Nigeria Jun 10, 2018 ... In Nigeria, gaming and novels acknowledge local culture, while music blends native beats with international sound.Increasingly, the popular culture resonating in Nigeria reflects the climate of the country, with novels about real-world issues and games representing local life.Get In The Game: Titles Reflecting Local Life Are WinningThe gaming industry in Nigeria is rapidly growing, with revenues from domestic video games anticipated to rise by an average annual rate of 16% for the next four ...
Culture Spotlight On France Jun 09, 2018 ... Nintendo Switch is the fastest-selling console in France, having sold over a million units, and it’s predicted to sell 2 million by the end of 2018. Overall, the console games market made up 31% of the French games industry, and the entire console ecosystem grew 23% from 2016 to 2017. The popularity of this sector is further reflected by 63% of French youth feeling that video games have become cooler in the past year, indicating that companies are catering to young consumers’ passion ...
Culture Spotlight On The UK Jun 04, 2018 ... pronounced among 24% of men and 22% of those aged 14-21.TYPES OF GAMES Played IN THE UKHalf of Trendsetters in the UK enjoy playing simulation (53%) and multiplayer games (50%), while one-third of UK youth overall like to play multiplayer, solo player, simulation (e.g., Sims), and first-person shooter games. Men and Gen Z youth are more likely than their counterparts to play each of these types of games.What types of games, if any, do you like to play?Please select all that apply. Multiplayer games ...
Global TV Trends Jun 02, 2018 ... and web platform that allows multiple people to watch the same video. Rabbit acts as a viewing room where people from anywhere in the world can watch movies, stream music, and play games. The platform can host streaming websites, such as Netflix and Hulu, allowing friends to co-view their favorite series. Rabbit users can also use the platforms messaging and video features to chat about what they’re watching as it plays out.Let’s Watch It iMessage launched a co-viewing app, Let’s ...