Global Gaming Trends May 31, 2018 ... have become cooler in the past year, and this rises to 7 in 10 young people in India, South Africa, Indonesia, and the U.S.QUIZ & LIVE AIRED GAMESAmong youth on a global level, one in five say quiz/trivia games have become more popular in the past year, as do 35% of Chinese youth and 32% of Indian youth. Another one in five overall like playing games that are live/air at a specific time; this is especially true among men (22%) more so than women (15%).Which of the following, if any, are true for ...
Global Analog Trends May 29, 2018 ... supplementing their digital consumption with analog content and gadgets, from vinyl records and physical cameras to print magazines and board games. Brands that tap into this old school consumption habit can stand out in today's digitally-driven world and this countertrend is poised to grow as young people are even sharing their analog consumption habits online, encouraging their friends and followers to embrace such mediums, too.LO-FI LISTENINGDespite the prevailing popularity of music streaming platforms ...
Global Food & Beverage Trends May 28, 2018 ... Bar.Vrei A combination bar and café in Vienna, Austria is offering patrons the opportunity to game in VR while hanging out, eating, and drinking using various VR headsets, including Samsung GearVR, Oculus Rift, and HTC Vive. For those who prefer their gaming a little more old school, Vrei also offers original arcade games.Glenfiddich Whisky brand Glenfiddich staged a virtual reality tasting experience in Singapore at the TFWA travel retail conference. Using HTC Vive technology, the ...
Global Art & Design Trends May 26, 2018 ... and Pizza Hut recently unveiling a version on the Wichita State University campus. Next, New Yorkers can flock to an Instagrammable space dedicated to the dish when the aptly named Museum of Pizza opens in October for a two-week stint. Created by video production company Nameless Network, the exhibit boasts a gallery, cave, fun house, and beach all centered around the food, as well as a screening room and games. Throughout the experience, visitors learn about the history ...
Know It Alls Mar 23, 2018 career media & entertainment news online learning ... as a source for everything, but the ability to recall information without conducting a search allows them to comfortably engage with with their peers—76% of U.S. youth and 70% in the UK think it is important to be able to contribute something to any conversation regardless of the topic. In addition to participating in discussions with others, youth’s quest to learn about everything is one reason why trivia games have gotten so popular (see examples). I am always educating myself on new ...
Extracurriculars Mar 22, 2018 education customization online learning personalization school Life Skills ... and Sydney to take three courses on game development. All games coded were able to be saved to a USB flash drive and worked on from home; games could also be published on an Xbox One with a free app from Microsoft.Santander Santander Bank, with the help of Arnold Worldwide and Sapient Razorfish, received an award from the Content Marketing Institute for their Gen Y-focused content hub, Prosper & Thrive. This microsite was designed to encourage Ys to master money and includes a variety of content ...
R&R (Rest & Replay) Mar 15, 2018 health & wellness marketing media & entertainment mindfulness ... fully engage with; they can watch a satisfying video while multitasking, whether waiting in line or simultaneously viewing something on another device. Likewise, the popularity of ambient noise videos on Amazon caters to this behavior; Prime subscribers get access to nearly 150 videos of calming sounds like ocean waves and thunderstorms, and this helps young people feel at ease, so they don't have to sit in silence.Beyond mindful audio and videos, modern youth are giving rise to games that likewise ...
Exertainment Mar 14, 2018 gaming health & wellness media & entertainment fitness movies music TV ... Dance Dance Revolution, which encourage people to be active by positioning fitness as entertainment. The crossover between entertainment and exercise has only become more pronounced over time, and it's starting to manifest in other ways. In particular, augmented reality games are propelling this trend further, as such technology gets people to walk around in the real world, even if they're doing so while staring at a screen. The power of this medium became evident with the popularity of Pokémon Go ...
The New Social Norms Dec 18, 2017 social life friends nightlife social media ... nightlife, not only are they drinking less, if at all, but they're also becoming more interested in activities that benefit their brain. Rather than seeking out sex, drugs, and rock n' roll as was typical of their predecessors, Ys and Zs are ushering in The Age of Innocence. They're far less drawn to wild nightlife experiences than were youth in the past, and when they do go out, they're often seeking playful yet productive nights involving board games or crafts, or intellectually stimulating ones, such ...
Go Big Or Go Home Dec 17, 2017 play social life experiences friends ... situations. To young adults, having done something adventurous in their free time is a source of pride. Simply going to a big social event (e.g. concert, sporting event) isn't enough; brands need to provide a sense of discovery or an opportunity to feel accomplished. - Brands Stage Adventurous Experiences - Escape The Room Games Tapping into the popularity of Escape the Room games and catering to young adults' longing for adventure, brands are creating their own interactive ...