Branding Trends Nov 29, 2016 media & entertainment experiences packaging ... themselves and share the photos with their own networks.KFC Watt a Box Customers at select KFC locations in India can refuel more than their bodies. The 5-in-1 Meal Box includes a built-in power bank and USB cord for charging phones, so consumers could continue to text, listen to music, play app-based games, or do any other digital activity to entertain themselves while they ate. - 2. Entertainment Museums - The ease with which content can be accessed today can make it feel ordinary, which has prompted ...
TasteMakers Sep 29, 2016 food & beverage luxury spending coffee dining experiences grocery shopping ... even when they don’t try or buy because food venues provide a clean, inviting, and inspirational atmosphere where they can spend time (see Mind The Store) and feel part of a community. Many feel cooler just by being there because many of these places have become cultural destinations. Young people’s captivation with this category has even led to a number of museums devoted to food and beverages, including one in NYC specifically for ice cream this past summer that sold out almost as ...
Marketing Tips Sep 19, 2016 marketing retail brick-and-mortar e-commerce shopping ... smart speaker brand opened its first store in NYC’s SoHo neighborhood to look and sound like one is hanging out at home. The shop consists of pods that are each decorated like a room in an actual house, providing a comfortable, private place to try out the technology and relax. - 8. Celebrate your brand. - Young people crave interactive, social experiences and are turning to brands to provide such. Recently, there’s been a rise in brands creating museums to celebrate their history, products ...
Membership Drive Sep 18, 2016 money retail spending deals shopping ... of “cruelty-free” salons suggests the brand is carving out a niche among socially conscious consumers. Prete currently operates in LA, San Francisco, and soon, Nashville. - KIDS - KidPassFounded by a trio of tech execs, NY- and NJ-based KidPass sells $49 monthly subscriptions that grant families access to a host of children’s activities, including classes, camps, events, museums, and more. Every month, members receive 10 activity credits (worth up to $150) that can be redeemed for ...
Family Ties Jun 13, 2016 ... videos games together | Going out to see a movie together | Going out to eat | Playing sports together | Shopping together | Cooking together | Playing with pets together | Going to cultural events/ destinations together (e.g., museums, historic sites) | Going to live events (e.g., concerts, plays, sports games) | Going to religious services | Exercising together | Going to a spa/ salon/barbershop together Only 43% of parents in the U.S. and 37% in the UK say their family makes an effort ...
Soloists Sep 03, 2015 social life experiences local culture mindfulness ... waiter service (42%), and going to museums (36%). Moreover, even if they have not done certain activities on their own yet, many young adults would be interested in doing so in the future. Men are more likely than women both to do many activities on their own and to want to do so in the future, which is likely a factor of women’s more social nature in general. Trendsetters are also even more adventurous, with a larger number having done each activity on their own compared to Ys overall. Which of the ...
Presence of Mind Jun 04, 2015 health & wellness technology mindfulness quantified self spirituality Presence of Mind ... preparation for an urban sprawl housing development. - PERSONAL SPACE IN PRACTICE - ART INSTALLATIONSIn the past few years, several museums and galleries have, for room-specific installations, instituted policies that limited the number of people allowed in at one time. Visitors lined up not just to see the works of art but also to experience the rare moment of personal reflection attached to being the sole occupant of such a space. Whitney Museum of American Art: Yayoi Kusama’s Fireflies on the ...
POP Trends Jun 12, 2014 media & entertainment retail books music TV ... as art. This shift isn’t just a result of improved design and enhanced technologies. Rather, it seems that with the benefit of hindsight, a new wave of publishers, museums, and theorists are accepting the concept that even the most preliminary creations from the world of games have had a powerful impact on modern media, design, entertainment, aesthetics, and culture at large. As a result, games and their designers are beginning to get their due credit. Game developers at Bethesda Softworks have ...
Travel 101 Nov 24, 2018 ... destination/market | Saw culture/art (e.g. street art, museums) | Went to a bar/club | Went to a museum/cultural site | Listened to live music/concerts | Participated in a recreational activity (e.g., skiing, surfing, hiking) | Went to a live event (e.g., sporting event, theater) | Worked out (e.g., go for a run, use the hotel gym) | Went to a theater/play | Went on a drinking tour/tasting (e.g., winery, bar crawl) | Went to a spa | Joined a tour group (e.g. walking tour ...
Popular Culture & Art/Design May 15, 2018 ... entertainment in general. Young people also have a preference for large, well-known galleries and museums (55%) rather than small, lesser-known ones (45%). Young people in China and Indonesia have the greatest preference for interactive exhibits, while a majority in Japan, Turkey, and France prefer observational exhibits. Youth in Indonesia have a significantly higher interest in visiting well-known museums and galleries (72%), whereas those in in Germany have a significantly higher interest in lesser-known ...