DATA
Bingeing
FALL/WINTER 2016
Entertainment bingeing is on the rise among youth, who regard it as a valuable way to consume content on their own terms and achieve instant gratification.
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Marketing & Advertising
FALL/WINTER 2016
Traditional ads are fading in favor among youth, who are beginning to prefer alternative forms of marketing from brands, such as original content, sponsored events, and experiences.
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By Date
Supply & On Demand
FALL/WINTER 2016
Young people are beginning to replace distributors as entertainment programmers, expecting all media platforms, including movie theaters, to deliver content they request on demand.
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IRL (In Real Live)
FALL/WINTER 2016
Youth want entertainment that is typically reserved for in-home engagement to be delivered via live events in order to experience this content in a more immersive, participatory manner.
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Social (TV) Network
FALL/WINTER 2016
Youth are spending the largest share of their entertainment consumption time on social media, as it’s become the new TV for young generations.
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Scene Stealers
FALL/WINTER 2016
Young consumers have elevated the role of behind-the-scenes content, considering it just as important as primary pieces of entertainment.
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Mix Masters
FALL/WINTER 2016
Youth are looking to entertainment properties and brands to provide them with professional-quality content to imbue with their own creative layer and share among their peers.
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Variety Show
FALL/WINTER 2016
Youth are hungry for diverse—though not merely politically correct—entertainment that reflects the culturally varied society in which they live.
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Re-New
FALL/WINTER 2016
Youth are driving a countertrend in entertainment: they crave familiar content from brands as it relieves the weight of having to discover and immerse themselves in entirely new narratives.
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Reality Bites
FALL/WINTER 2016
Companies are eager to experiment with VR as a marketing tool, but a more consumer-centric approach is needed before the medium is adopted en masse.
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Entertainment Landscape
FALL/WINTER 2016
Entertainment—particularly music and streaming video—is an ever-present and important part of youth’s lives, and they’re willing to splurge on such content as it provides inspiration and offers touchpoints for connection.
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Media Mix
FALL/WINTER 2016
Youth want to be well-rounded in terms of their entertainment consumption, and they’re seeking content that is humorous, inspiring, and, as a reflection of the social nature of their lives, shareable.
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Celebrity & Pop Culture
FALL/WINTER 2016
While youth think their generation is too consumed with pop culture, they nevertheless regard it as a fundamental part of society and, increasingly, a source of inspiration for their personal and professional lives.
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Music
FALL/WINTER 2016
Music is youth’s most beloved form of entertainment, and they want brands to fuel their fandom by helping them discover new songs and artists.
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Gaming
FALL/WINTER 2016
Both digital and analogue gaming are on the rise among youth, who regard them as fun ways to escape and connect with others.
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Technology & Social Media
FALL/WINTER 2016
Youth regard technology as a blessing when it comes to entertainment, and they’re taking advantage of it to create their own content and to go behind the scenes of the properties and performers they love.
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