MACROTRENDS
Omnitainment
FALL/WINTER 2016
As the line between marketing and media continues to blur, all brands will need to incorporate elements of entertainment in order to remain relevant to youth.
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Scene Stealers
FALL/WINTER 2016
Young consumers have elevated the role of behind-the-scenes content, considering it just as important as primary pieces of entertainment.
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By Date
Creating For The Creators
FALL/WINTER 2016
Entertainment companies and brands must reconsider their offerings because youth are adding their own creative lens to content and becoming competitive entertainers in their own right.
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IRL (In Real Live)
FALL/WINTER 2016
Youth want entertainment that is typically reserved for in-home engagement to be delivered via live events in order to experience this content in a more immersive, participatory manner.
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Social (TV) Network
FALL/WINTER 2016
Youth are spending the largest share of their entertainment consumption time on social media, as it’s become the new TV for young generations.
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Mix Masters
FALL/WINTER 2016
Youth are looking to entertainment properties and brands to provide them with professional-quality content to imbue with their own creative layer and share among their peers.
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Variety Show
FALL/WINTER 2016
Youth are hungry for diverse—though not merely politically correct—entertainment that reflects the culturally varied society in which they live.
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Re-New
FALL/WINTER 2016
Youth are driving a countertrend in entertainment: they crave familiar content from brands as it relieves the weight of having to discover and immerse themselves in entirely new narratives.
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Less Is Morality
FALL/WINTER 2016
Moral messages are fading from media as young consumers enjoy debating issues and exploring moral ambiguity through entertainment.
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Reality Bites
FALL/WINTER 2016
Companies are eager to experiment with VR as a marketing tool, but a more consumer-centric approach is needed before the medium is adopted en masse.
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Epic Entertainment
FALL/WINTER 2016
Youth crave entertainment that evokes a spectacle, even if it means that the authenticity of media is compromised in the process.
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(Ana)logging Off
FALL/WINTER 2016
Young people are supplementing their digital entertainment habits with analog options that let them connect IRL while projecting a cultural cachet.
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Genre Trends
FALL/WINTER 2016
Amidst the abundance of entertainment options available today, the following genres are standing out.
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Branding Trends
FALL/WINTER 2016
Youth want brands to create tools and experiences that provide entertainment rather than simply sell products.
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Marketing Tips
FALL/WINTER 2016
These marketing tips and examples offer guidance and inspiration for delivering entertainment to young consumers.
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