Digital Wellbeing Movement Sep 18, 2018 ... photo off social media if they feel it didn't get enough attention or “likes,” and I think they base a lot of their self-worth on their online presence.AMELIA, 21, UKGAME OVER(LOAD)As digital gaming has grown in popularity, so, too, has public concern grown around the pastime as it relates to mental and psychological health. Despite this, there are many who believe that gaming can be a constructive form of entertainment with positive real-world implications—a position advocated by industry ...
weCommerce Sep 29, 2016 community retail e-commerce shopping ... ;to the weCommerce marketplace is a skill for which they demonstrate a particularly high caliber of talent. Having grown up during the advent of social media, Ys and Zs are natural marketers. After all, most have created personal brands that live online in order to “sell” themselves in various situations, from social and romantic to professional and academic. It follows, then, that they are inherently adept at branding and marketing their possessions to their peers, for example the erstwhile ...
Future Of Food & Beverage Sep 12, 2018 ... personalized food choices. dishq recently closed a pre-seed funding round to enable their plans for rapid expansion. FlavorWiki Flavorwiki is an online platform that allows teams across the food industry to create studies that capture consumer insights around taste. Consumers take surveys via their smartphone and a machine learning algorithm processes the responses into sensory profiles that are shared back to the survey creators, which can then support initiatives like flavor reformulations.Johnnie ...
WELLth Investors Jun 01, 2015 community health & wellness money social life spending retirement saving social media ... them to become WELLth Investors who are willing to spend in sectors with long-term wellness gains. Marketers who recognize the three major returns on this investment for Ys—improved health, social life, and society—will be better poised to engage them. HEALTH Taking the time to improve personal wellness, both physically and mentally, is a huge investment that will later enhance our ability to perform. DANA, 23, FLAs with the stock market, recent challenges presented by the U.S ...
Cashless Is King Sep 11, 2017 money technology banking mobile payments ... expectation from the financial tools they use, and those that cannot keep up with the speed of their digital lives will be dropped for others that can.Young people’s cashless, digital-first mindset is not only eroding traditional payments, it is bringing into question the very format of financial institutions. For example, the majority of youth (52%) are interested in using online-only banks that do not have physical locations. After all, if they don’t need cash from ATMs and process all of their ...
Culture Spotlight On France Jun 09, 2018 ... business strategies to revolve around the Internet and music streaming. With multiple streaming services such as Spotify, Apple Music, and Deezer providing consumers an easy and popular way to listen to music, indie artists can now focus on their music and not worry about CD sales and strong marketing. The large record labels that once ruled the industry are now surrounded by a multitude of smaller, independent labels whose business models focus on online opportunities and the ability to ...
Play The Game Mar 15, 2017 community play sports ... and 71% in the U.S.) wish there were more opportunities to start playing a new sport. Brands can host community events and pickup games and create pop-up facilities for young people of various skill levels and athletic abilities to play different sports without forcing them to commit to a team or invest in lessons or equipment. In doing so, they should specifically acknowledge when they offer games for people with little to no experience to ensure that all feel included. As the ability to play ...
Video Game Time Mar 22, 2017 gaming competitions eSports ... traditional sports. Additionally, nearly three-quarters of young people (74% in the U.S. and 73% in the UK) consider eSports a real sport. What’s more, this isn’t a casual interest: 47% of U.S. youth and 46% of UK youth have attended or are interested in attending live eSports events, and numbers jump to 57% and 61% among Trendsetters, respectively.I think eSports is something that my generation and those younger than me really enjoy. I don't think it's a fad, and I actually believe it's going to continue ...
Parenting Out Loud Jun 08, 2016 family parenting children dads moms social media ... decisions and experiences and are highly exposed to those of other parents, too. As a generation accustomed to sharing their everyday lives online with their vast networks and even strangers, it’s only fitting that they’ve put parenting in the public realm and made it part of the social discourse. To wit, about 40% of young parents in the U.S. and 37% in the UK say that parenting has become a more public activity than it was for previous generations."I think that our generation is less likely to ...
Global Gaming Trends May 31, 2018 ... classic game show vibe with live streaming and mobile gaming. Occurring three times a day, the host reads a series of 12 multiple-choice questions and anyone who answers all 12 correctly walks away with a chunk of the prize.Loco Within a month of its launch, India-based Loco reached 20,000 active users without spending money on marketing. The live trivia game’s popularity has grown mostly by word of mouth and the draw of its host, Gaurav Kapur, known for hosting Premier League show ...