Digital My Social Life Dec 22, 2014 communication social life social media ... third of young consumers who have taken to the gaming network Twitch have increased their usage in the past year. Compared to a year ago, are you now using the following platforms more?Site/Platform UsersSummary "Use More" Instagram | YouTube | Pinterest | Facebook | Twitter | Google+ | Reddit | Twitch | Tumblr Vine | LinkedIn | Yelp | Flickr | Digg | Keek | Stumble Upon | Foursqurare | Pheed SOCIAL COOL When it comes to cool social platforms, YouTube, with its trove of ...
Digital Brands Dec 27, 2013 marketing social media ... an ad, I’d rather have it personalized towards what I want, rather than be completely off base. LOUIE, 26BRAND EXPECTATIONS When interacting with their favorite brands online, Ys and Zs would most like to see deals and rewards programs offered to them. Women are particularly interested in ways they can save money, while men are more interested in brands offering a gaming experience. Teens want brands to provide them with more how-to and DIY content, and inspiration for things to do, make, or buy ...
Gender Consumer Sep 21, 2013 ... -olds living with parent(s) Groceries | Household cleaning/ laundry products | Hygiene & personal care products | Beauty & grooming products | Electronics/ tech | Your mobile phone/ mobile accessories/ mobile apps | Clothing, shoes, accessories for you | Books/ magazines | TV/ cable | Video games/ PC games/ gaming systems | Movies to rent/ see in a theater | Room/ home decor | Restaurants/ dining out | Housewares/ furniture ...
Digital Socialize Dec 25, 2013 media & entertainment social media ... mainly use YouTube for instructional videos (how-to's for cooking, makeup, repairs, etc.). I also enjoy watching music videos, listening to songs I can’t find for free, and watching funny videos. JULIA, 28YOUTUBE CHANNELS Half of YouTube users subscribe to channels. The most popular channel genres are humor, gaming, and music. Teens are more likely to subscribe to humor and music channels, while 25- to 34-year-olds are more likely to seek out tech and TV channels. Just over one-quarter of ...
Digital My Mobile Life Dec 18, 2014 communication technology apps messaging mobile ... spend time with technology 48% of mainstream and 70% of trendsetters use another device when watching tv App Addicts Mainstream and Trendsetter youth's most frequently used apps are social media apps, further illustrating their reliance on devices for personal connections. A third of Trendsetters use branded apps, while only 16% of Mainstream does. Among teens, gaming and music apps rise to the top. Compared to adults, teens are also more likely to use photography, messaging, and entertainment apps ...
Digital Communicate Dec 26, 2013 communication apps ephemeral messaging mobile ... phone is off in another room charging.ASHLEY, 24I love my iPad. I use it to read, watch movies, and play games. I also use it to draw. I love that it’s practically a computer but way more mobile.NATALIE, 14MOBILE APPSWhen it comes to mobile apps, gaming, music, and social media apps are the most frequently used. More than half of teens are using music apps regularly.What types of mobile apps do you use regularly? Select all that apply.Among those who have mobile phone Games | Music | Social media ...
Pasta Innovations 2024 Jul 08, 2024 ... that goes beyond traditional lens functionality.” AR sunglasses provide navigation support, giving directions or information directly in front of the wearer without having to look at a separate screen. Immersive gaming experiences is another capability of AR glasses. For those looking to up their eyewear, they can check out RayNeo’s X2 AI AR Glasses. These innovative lenses feature smart navigation and a smart assistant that can support calling and messaging, photo and video and music playback ...
INCLUSION IN GAMING Dec 20, 2022 ... . Last year, for instance, a report on the needs of disabled gamers found that two-thirds of consumers say they face barriers in gaming – most often, the availability or affordability of assistive technology. Here we’re spotlighting three brands who are taking the initiative in making gaming more welcoming to a diverse audience. - DOVE REAL VIRTUAL BEAUTY - For almost two decades, skincare company Dove’s mission has been “to make beauty a source of confidence, not anxiety” for female consumers of ...
THE GAMING BUSINESS Nov 15, 2021 ... A look at the esports playing fieldEsports is set to grow into a $1.62 billion industry by 2024. At Cassandra, our data shows being a Gamer is a top self-identifier for both Gen Z and Millennials, with 3 in 4 Gen Z noting a rise in “cool factor” for gaming overall. So today, we're turning our headsets on and loading our favorite skins as we enter the expanding esports community. To learn more about gaming, keep an eye out for Leveling Up, Cassandra’s latest report releasing Thursday, available ...
TASTY IN-GAME REWARDS Sep 05, 2023 ... The food brands getting in on gamingIn recent years, well-known food chains have partnered with video game developers to offer in-game rewards for their products or services. This collaboration not only enhances the gaming experience by adding an extra layer of excitement and motivation for players but also allows restaurants to reach the 40% of Gen Z and nearly 60% of Gen Alpha who refer to themselves as “gamers,” as uncovered in Cassandra’s landmark Gen Alpha report. These in-video game ...