There's No Place Like Home(town) Dec 11, 2018 ... who called LA home.Bullzerk Local custom t-shirt brand Bullzerk is so tapped into the cultural conversation of all things Dallas that hours after the NFL announced the six-game suspension of Dallas Cowboys running back Ezekiel Elliot the brand created a “FREE ZEKE” t-shirt, with the caveat that the brand doesn’t condone Elliot’s actions, even as it expresses exasperation with the length of the ban.HOMETOWN PRIDEWhen it comes to hometown pride, half of Trendsetters in the UK and U.S. (55% and 49 ...
Where There's A Will, There's Away Dec 10, 2018 ... clothes/shoes and accessories, as well as cancel product subscription services. Another third are willing to give up entertainment experiences (e.g. movies, concerts, sports games), take public transportation, take on additional work/jobs, or cancel cable TV. In each of these categories, women are more likely than men to be willing to make such sacrifices in order to prioritize travel.Which of the following, if any, would you do in order to travel?Select all that apply Give up buying new accessories ...
On The (Im)pulse Dec 09, 2018 ... see it, impulsive booking is a way to game the system to make their travel aspirations a reality, while giving them the instant gratification they crave. Meanwhile, with the ability to book a trip, research what to do, and connect with others at their fingertips, young adults aren't worried about having details sorted out before deciding to go away; they can be impulsive as they have the tools and resources to ensure it will work out. In fact, before spontaneously booking a trip, many young adults ...
The Joyride Dec 07, 2018 ... makes their trip different from other travelers. Among today’s individualistic youth, having a customized, unique experience is paramount, as it sets them apart and garners them social currency. THE INNER ROADI’ve taken a lot of road trips in my life and think they are best suited for a group of friends because playing road trip games and stopping for snacks at local places is a good way to pass the time.BRITTANY, 19, TXAlong with the physical journey of traversing the open road, road trips are also ...
Home & Away Entertainment Trends Dec 06, 2018 ... have game stations/iPads readily available for their use.When you go to the airport, which of the following amenities, if any, would you like to have available to you?Select all that apply Entertainment offerings (e.g., TVs, board games) | Game stations/iPads ...
Race To Zero Sep 22, 2018 ... causing the pain point or has the ability to fully alleviate it, will foster appreciation of the brand and lend itself to future interactions. - Zero Inefficient Time - Brands offer initiatives that diminish the pain of waiting in line. Disney Disney launched the Play Disney Parks app this summer, a portal to gaming that can only be played inside Disney theme parks. To diminish the struggle of waiting in line for rides and attractions, visitors can play games specific to the line they're in ...
Innovation Halo Sep 21, 2018 ... though it had already found a successful approach to attract young gamers, it keeps evolving and providing newness in order to stay relevant. Similarly, Amazon is widely admired for innovation because it's always progressing and even expanding into new categories, from entertainment to fashion to food/beverage. Yet not every brand has to cross verticals like Amazon to be innovative today. Consider how Airbnb is innovative through its business model of making accommodations more affordable and unique ...
Need For Speed Sep 20, 2018 ... Parks gamifies the act of waiting by providing users with branded games, trivia, and audio experiences, all of which are multiplayer-enabled and tailored to specific attraction queues. In another example of a technology that looks to fill otherwise-mundane stretches of time, chatbots have long been relegating the concept of “on-hold” time to ancient history by offering automatic responsiveness to customer service queries. The need for genuine responsiveness touches all aspects of Ys' and Zs' lives ...
Digital Wellbeing Movement Sep 18, 2018 ... players such as Jane McGonigal, an American game designer on a mission to increase the hours people engage in online gaming. Young people share this outlook, seeing gaming as an edifying pursuit rather than a destructive one. This attitude towards gaming can be attributed to the fact that many Ys and younger Xs played video games during their childhood and are less worried about their children consuming this form of entertainment. Y parents are even hiring Fornite coaches for their children in the ...
Humanology Sep 17, 2018 ... home” in the case of smart home devices. Google is experimenting with its voice assistant to make it sound even more human with pauses and verbal ticks such as “um” and “uh.” Children growing up with voice assistants are developing emotional attachments to them and even view them as family members that can answer their questions, play games with them, and read them stories. Much in the way that young people accepted it as natural to form relationships with people they only know in the virtual realm ...