Have Guidance, Will Travel Dec 08, 2018 ... , users could explore 15 European destinations, and receive tips, highlights, and image and video galleries based on their interactions. They could also make a flight reservation through the ad.Airbnb The brand known for disrupting the hotel industry is interrupting an even larger segment of the travel industry by offering access to a curated selection of classes, guided tours, and travel experiences in one’s destination, booked through their platform. In addition to giving users a place to stay ...
The Joyride Dec 07, 2018 ... third friend into the car without paying his share of the gas. With the touch of the button, he uses PayPal to transfer the money and the trio can start their journey.76 The gas station chain 76 is celebrating road trips and the role they play in them with the release of a marketing campaign called Jean and Gene’s Awesome Adventure Road Trip, which highlights the fun and adventure that can be found on the road. The series of six 15- to 30-second videos follow an everyday couple, Jean and Gene ...
Home & Away Entertainment Trends Dec 06, 2018 ... are stationed in the airport’s Terminal 4, which feature large video monitors and attached VR headsets. Travelers can choose to play games, like Fruit Ninja and Job Simulator, or immerse themselves in different VR experiences, like Notes on Blindness—a VR film that allows users to experience the truth of blindness. Users pay $10 for 10 minutes or $35 for a full hour.Star Alliance Star Alliance is trialing virtual reality entertainment in its Paris Charles de Gaulle and Rome Fiumicino airport ...
Home & Away Marketing Tips Dec 02, 2018 ... Kiehl’s Loves campaign. The activation, which was Asia-Pacific-focused, taps a number of the region’s influencers to each represent a specific location for the campaign videos. Kiehl’s also created a Hydration Essentials set exclusively for the cities of Hainan, Bangkok, and Jeju, highlighting these cities and others with limited edition packaging designed by an internationally-acclaimed graphic artist. - 5. Play Host - Modern youth aren't settling down in one location to the same degree as their ...
Innovation Halo Sep 21, 2018 ... notification or update, they tend to think something is wrong. To this end, they notice more when things don't change as opposed to when they do. They've also been living in an era of frequent noteworthy innovations from Bluetooth technology to video streaming to virtual reality (see Two Decades Of Innovation Timeline), where traditional systems and industries are regularly being broken down, reimagined, and reinvented. Past generations never experienced such constant innovation; a brand could ride one ...
Need For Speed Sep 20, 2018 ... to produce custom sneaker midsoles in as little as 15 seconds. While still in the testing phase, the brand has created a microsite and videos revealing its intent to implement the tech in stores so customers can choose their designs in person, “bake” color pellets into a mold, and then walk out with a unique pair of shoes.Gucci In order to compete with fast fashion brands like Zara, Gucci is launching the Gucci Art Lab this year, a 35,000-square-foot space in Italy that will source its own ...
Data Mine Sep 19, 2018 ... online | I avoid companies if I cannot trust that they will use my personal data ethically | I have made an effort in recent years to reduce the amount of personal information I share online | I am uncomfortable with brands sharing the information I provide to them with other companies/ brands | I'm willing to allow a company/brand to see my online activity so it can provide me personalized recommendations/ experiences | I have shared videos/pictures of others without their permission | None ...
Digital Wellbeing Movement Sep 18, 2018 ... players such as Jane McGonigal, an American game designer on a mission to increase the hours people engage in online gaming. Young people share this outlook, seeing gaming as an edifying pursuit rather than a destructive one. This attitude towards gaming can be attributed to the fact that many Ys and younger Xs played video games during their childhood and are less worried about their children consuming this form of entertainment. Y parents are even hiring Fornite coaches for their children in the ...
State Of The Art Sep 15, 2018 ... collaboration between the human creator and the A.I. they utilize in the process of creating entertainment such as video games or music is important to building trust and excitement for modern youth as they consume A.I.-generated entertainment. Young generations want to understand the process of humans and machines working in tandem to produce creative assets and they should be informed of the process it took to get to the end result. In addition to emphasizing the expanded potential for human creativity ...
Future Of Entertainment Sep 14, 2018 ... feature YouTube integration, made possible by Google’s ownership of the video streaming platform and YouTube Gaming. Electronic Arts Gaming publisher EA wants to bring its expansive library of games to the masses through a cloud gaming service. During its E3 conference this past June, company CEO Andrew Wilson announced that EA was to begin developing this new method of distribution. The announcement was made less than one month after EA acquired Gamefly and its cloud gaming technology and ...